Cloud streaming is the delivery of compute-intensive digital content from remote servers over the internet, rather than running that content on the user's local device. Instead of requiring the viewer to own or install powerful hardware, the processing takes place in the cloud and the output is transmitted to their screen in real time.
In the context of interactive 3D experiences, cloud streaming makes it possible to deliver high-fidelity, real-time environments to any internet-connected device. The user's screen receives the visual output; their inputs are sent back to the server, which updates the scene accordingly.
Pixel streaming is the specific implementation of cloud streaming used for real-time 3D property experiences built in Unreal Engine. It is the technology that enables online deployment of immersive walkthroughs, giving buyers in any location access to a spatially accurate, interactive encounter with a development through nothing more than a browser link.
For a full treatment of how cloud streaming works in property sales, including its advantages, limitations, and deployment considerations, see Pixel Streaming.
Find out how Virtuelle deploys cloud-streamed immersive experiences that reach buyers wherever they are, on any device.